1. General Information
The purpose of this guide is to give insight and understanding into the inner-
workings of the elementalist; both in PvP and in PvE environments. Bear in mind that no
matter how much information is provided, it is the player behind the avatar that counts.
1.1. Introduction
No two elementalists are the same, even when spec!ˉd identically - each player has
a unique play style and experience level. With a plethora of skills at his or her disposal, a
wide variation of conjurers exists. The differences in the four possible specializations will
be discussed in detail later in this guide.
2. Comprehensive Spell List
This section will provide a complete list of spells listed by attribute and familiarize
you with the terminology associated with the spells. This section includes the spell name
for each attribute and a description of the spell; ending with a trainer list. Note that the
spells with numbers in [brackets] represents the range according to your skill. For
example, Blinding Flash is [3-9] seconds, meaning it ranges from 3 seconds at 0 Air Magic
to 9 Seconds with 12 Air Magic. Note that 9 is not the cap as the duration increases
every 2 points (12 total points in Air Magic/span of 6 seconds = 2 point requirement) and
therefore runes can further increase effectiveness.
Also, to note the headings in the spell lists: EC = Energy Cost AT = Activation Time RT = Recharge Time