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  3.FACTIONS, MAKING MONEY DURING THE STORYLINE-3.1Shing Jea Island  
 

Guild Wars: Factions brings with it a variety of new areas in which players can adventure and accumulate in-game wealth. This section is devoted to describing the best of those locations and offers methods for getting the most gold in the shortest time out of them.
3.1 Shing Jea Island
Making the Most of Monastery Credits
Many of the quests on Shing Jea Island give a Monastery Credit item as part of the reward for completing them. You’ll end up with over 20 of these credits if you complete every possible quest in the region. To redeem these credits for items you can use, or sell, talk to a Monastery Quartermaster in Shing Jea Monastery or Seitung Harbor; the ones in Shing Jea mainly give basic items like kits and bags, while the ones at Seitung give weapons with good (though not maxed) damage and modifiers.
If you want to use your Monastery Eredits efficiently, just exchange each of them for a Scroll of Adventurer’s Insight and sell it for 100g. In general, this provides the most gold value per credit. If you need an Expert Salvage Kit or Rune of Holding to use, it is more efficient to trade 3 credits for that item than to buy it with the gold you would make from exchanging those credits for sellable scrolls.
See the tip below for a money-making method that turns monastery credits into a significant source of gold income.
Efficient Newbie Questing: 2k per hour, No Initial Investment
Characters for the Factions campaign certainly have an easier time making money early on than do their Prophecies counterparts. Simply put, Shing Jea Island is the home of what might be the game’s easiest way to make large sums of money, legitimately, in a short period of time. Startlingly enough, this method is available to level one Factions characters, fresh from the monastery overlook. Whether you’ve just started playing Guild Wars with the release of Factions or are a veteran looking for a

quick way to generate funds for your new Canthan characters, this method should serve you well. As with most easy gold-making methods, this will probably be nerfed in the future, but for now it’s yours to use as you see fit.
Once you become proficient at this method, you’ll be making about 2k per hour using characters that require no cash investment besides the 50 gold to activate their storage accounts. The idea here is simple: since nearly all of the Factions quests for new characters offer gold as part of their rewards, just keep making new characters, doing those quests, and depositing the gold from them into storage, which is shared among all of your account’s characters. You’ll rarely need to worry about a bad pull ruining your farm, and you’ll never need another player to help you, though you’ll want a full party of henchmen while you do this.
The walkthrough for this method uses a primary elementalist for one major reason: the initial series quests for that profession will send you through Tsumei Village and into Panjiang Peninsula, and not to Kinya Province. The path to Kinya Province requires fighting some aggressive creatures and is time-consuming; Panjiang, on the other hand, requires no fighting at all and has a handy outpost next to it for map travel. The secondary class chosen for this walkthrough is ritualist because its qualifying quest also uses Panjiang Peninsula. Other combinations of professions will provide the same amount of gold from quest rewards, but this combination provides those rewards faster than most.
Also, making money with this method hinges upon trading in your Monastery Tokens (rewards for some of the quests) in exchange for Scrolls of Adventurer’s Insight, each of which is worth 100g when sold to a merchant. To do this, travel to Shing Jea Monastery and talk to a Monastery Quartermaster. One of them will offer the trade that you seek.
Walkthrough:
●Create a new Factions-campaign elementalist. Name him or her something that will be amusing to read while you run. ;-)
●As you level, put your attribute points into Fire Magic and the leftovers into Energy Storage unless otherwise noted.
●Move past Master Togo and talk to Ludo to get his quest. Choose to enter the monastery.
●Talk to Headmaster Vhang to complete the quest (20g). Get his next quest.

●Run to the gate and talk to Ludo for another quest.
●Add Taya, Aeson, and Lukas (henchmen) to your party.
●Enter Sunqua vale and talk to Ludo. (10g, 1 monastery credit)
●Run west to Ronsu and talk to him (10g).
●Do Ronsu's quest: go southwest, defeat Huan (use Armor of Earth and Aura of Restoration before using your offensive spells on him), take the stone, and return to Ronsu (50g).
●Accept Ronsu's other quest and run to Tsumei Village, and through it to Panjiang
Peninsula.
●Ignore the farmer and crimson skull conversation and run to Kai Ying (50g).
●Accept Kai Ying's quest and hit the enemy elementalists with Fire Storm and Flare to kill them.
●Talk to Kai Ying again (100g, 1 monastery credit).
●Map travel to Shing Jea Monastery. Run to Linnok Courtyard.
●Talk to Togo (50g) and accept the ritualist quest from him.
●Return to Shing Jea and talk to Headmaster Quin. Get the quest from him.
●Exit to Sunqua Vale and talk to Master Gai (10g).
●Talk to Gai again to get his quest, and again to actually start it. Use Flare on the undead as they spawn.
●Talk to Gai (50g) and get another quest from him.
●Map to Shing Jea and talk to Captain Zinghu and Neing the Tanner to receive two additional quests.
●Map to Tsumei. Talk to Sister Choi Ju to update the naga quest, and enter Sunqua Vale.
●Go to the waterfall area ("Appearance of the Naga"), watch for a quest update, and start killing the nagas beyond the point at which it happens. Use Armor of Earth to help endure the spells from the last group of them.
●Once the naga quest updates to show that you’re ready to collect your reward, map to Tsumei and enter Panjiang Peninsula.
●Talk to Herder Tsiyingju ("A Belt Pouch") and defeat the Crimson Skulls nearby. Then talk to Herder Tsiyingju again for a quest update.
●Talk to Ang the Ephemeral ("Track Down Ang the Ephemeral") and complete that quest (50g).

●Do Ang's quest, opening each of the five boxes in turn and defeating the spirits inside. Talk to Ang (50g, 1 monastery credit).
●Map to Shing Jea. Talk to Neing the Tanner (75g and a belt pouch) and Captain Zinghu (75g, 1 monastery credit).
●Enter Linnok Courtyar and talk to Master Togo (50g).
●Talk to Togo again and choose Ritualist as your secondary profession, and talk to him again to complete the quest (250g, 1 monastery credit). Don't bother requesting the "A Formal Introduction" quest.
●Return to Shing Jea. Talk to the Monastery Quartermaster who offers 1 Scroll of Adventurer's Insight in exchange for 1 Monastery Credit. Do this trade until you're out of credits.
●Map to Tsumei (because merchant and storage NPCs are more conveniently located there).
●Sell the five scrolls to a merchant, along with the belt pouch and any dropped items you got (505g plus a few gold from dropped items).
●Talk to the Xunlai Agent to open a storage account (costs 50g). Deposit 1 platinum and 405g (plus change) into your storage account for use by your "real" character(s).
●Delete this character and make another one to do the quest cycle again, or see the paragraph below for a way to get some more gold out of this one.
If you so choose, you might also go back to Headmaster Vhang and complete the five insignia training exercises (50g each) and the insignia quest itself (75g and another Monastery Credit). All told, this process yields 425 additional gold and takes about 10-15 minutes if done correctly, bringing the total gold acquired for sure to 1 platinum 830g. If you succeed at each trial without having to retry, this is a little more time-efficient than restarting as soon as you get your second profession. Things occasionally can go wrong when doing these tasks, however, so the choice is largely a matter of preference. Here are some efficient ways to beat each trial:
●For the defense and condition trials, just put your points into Restoration Magic, cast Generous Was Tsungrai, drop the ashes when the spell has

recharged, and cast it again until two minutes have elapsed, causing you to win. Defeating the attackers by reducing their HP is quite possible as an E/Rt, but it is risky to do so without investing in better armor first, and that would be counterproductive here, so waiting for the timer is the best option.
●For skill chaining, put most of your points into Fire Magic and a few into Restoration Magic. Use Flare repeatedly to defeat Panaku first, let your energy recharge, and then take down the ranger with Vengeful Weapon and Flare. Use Generous Was Tsungrai and Vengeful Weapon for healing.
●For the disruption trial, use the Fire Magic Restoration setup. When the fight starts, fight conservatively until the enemy elementalist casts Deep Freeze. Then use Flare and Vengeful Weapon as rapidly as possible to finish him before he can cast again to regain health.
●To win the snaring trial, use Glyph of Lesser Energy Deep Freeze and then cast Flare repeatedly; use Vengeful Weapon as necessary to keep your health up when the ranger turns to shoot. Alternatively, put your points into Communing and Channeling, and make a spirit of Pain next to the door through which Zho will flee. As the battle starts, hex her with Painful Bond and then use Glyph of Lesser Energy Deep Freeze to slow her movement to a crawl while the spirit damages her severely. She should yield quickly.

 
     
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