3) What you will need
Each class is going to want different enchants. Start with what you know! Mage's don't need strength, and warriors can't use intellect. From there break it down to Magic and Melee classes then the Mixed catagory.
Magic: Mage, Warlock, Priest
Mage: Low level intellect enchants are a great place to start. here is a short list of enchants, plug in the numbers of the price on YOUR server to see how much all of this would cost you.
Enchant Item Permanent (Intellect +22) ________
Enchant Item Permanent (Intellect +3) ________
Enchant Item Permanent (Intellect +5) ________
Enchant Item Permanent (Intellect +7) ________
Enchant Item Permanent (Intellect +9) ________
Enchant Item Permanent (Intellect +8) ________
Remember, for a mage these enchants are an awesome place to start. Use your budget to determine your overall affordablility for your twink.
Warlock: Low level Stamina and health enchants are great for that level 19 warlock who just learned Life Tap at level 16, stamina becomes intellect instantly, and you get more Mana per HP if you put talent points into your improoved life tap talent, which gives you 20% more mana from each cast.
Enchant Item Permanent (Stamina +1) ________
Enchant Item Permanent (Stamina +3) ________
Enchant Item Permanent (Stamina +5) ________
Enchant Item Permanent (Stamina +7) ________
Enchant Item Permanent (Stamina +8) ________
Enchant Item Permanent (Stamina +9) ________
Priest: Low level spirit enchants are the most in-expensive enchants, I've found with my playing style having a lot of spirit on a priest or any caster, cuts down massively on eating/drinking time. if you have enough spirit you can actually sit down and regain all of your health in 30 seconds. you can start with low level enchants, and work up to things like Mighty Spirit (+21 spirit on weapon)
Enchant Item Permanent (Spirit +1) ________
Enchant Item Permanent (Spirit +20) ________
Enchant Item Permanent (Spirit +3) ________
Enchant Item Permanent (Spirit +5) ________
Enchant Item Permanent (Spirit +7) ________
Enchant Item Permanent (Spirit +9) ________
Enchant Item Temporary (Spirit +3) ________
Enchant Item Temporary (Spirit +6) ________
Everyone starts somewhere. I know what you're thinking, "That level 19 sword is 250g?" or "Who would pay 600g for that level 38 sheild?" You can get the same results, (equal or lesser) and test the waters to see if twinking is for YOU. below are my suggestions on where to start for the Green quality armor, that best suits the class you've chosen. just type in whats in the quotations, into the auction house search. so if you have a rogue and want "of the tiger" leave the specifications blank, and type "of the tiger" and viola!
If you can play a mage to its full potential, you know how not to get hit. if you are of that skill level go with "Of Intellect" items, the boost in mana will help your mana sheild, and each int. point for a mage increases damage! if you cant hang with it, go with "Of the Eagle" the extra stamina as well.
Though I havn't played priests much I would say "Of the Owl" because if you have a lot of spirit you can re-generate your health and mana while you sit(no food/water) or while you run/travel between fights. Assuming you make a shadow priest, also go with "of intellect" seeing as how you can heal youself, stamina shouldnt be that important to a good priest player.
Ah, my personal specialty. Defenitly go with "Of the Eagle" first. its got the intellect you need for mana, and the stamina you need... to turn into more mana. many different opinions here, but "Of Stamina" will benefit you too, as a close second.
A casting druid will want different things, its up to you. A mix of both worlds I would say go with "Of the Gorilla" for the strength and intellect. a Druid wont have as much mana as say, a gnome mage. so the strength is more of a backup. if you're really playing like a caster, go all out and choose "Of Intellect" or "Of the Eagle"
Plus Healing Spells. Period. If you're a casting paladin your job should be to heal the snot out of the flag carrier (if your co-operation is good) "Of the Gorilla" if you arent going to be casting many healing spells, and if YOU want to run the flag defenitly skip the noise and trekk to "Of the Eagle" for the increased mana to protect you, and the increased health to help you along.
Defensive: A Defensive warrior will want to go with "Of Stamina" first off, because a warrior with 1,000hp is hard for a "normal" BG player to kill by himself. so you'll win by schere HP mass, along with your stun+bandage or potion tactic.
Offensive: An offensive warrior will want "Of Power" and "Of the Bear" mixed. The added attack power will help you finish off those weak "normal" people, and the stamina and strength will only add to it, to make you a smashing behemoth of doom to be reckoned with!
A rogue should first decide what his job is. "Are you going to run the flag?" or "Are you going to kill helpless people?"
If you're running the flag: Go with "Of the Monkey" the agility is there for the hopeful proc of a crit, and the stamina is there for the extra-whacks you will be able to take. also enchant your boots with "Increased Running Speed"
If you're killing people: Go with "Of the Tiger" The Strength and Agility will boost your attack, you can also mix in "Of power" wherever you find it.
Hunters can either be ranged, or up front flag runners depending on your level (remember 19,29,39,49) so you can assist with aspect of the pack, along with your increased running speed ... onto the armor.
Ranged: Stick with "Of the Falcon"(agi+int) hands down, that is hunter gear. you will be able to stay back and crit with the added agility, and cast Aimed shot and arcane shot (level dependancy) as many times as you need to.
Melee: Melee hunters should go for "Of the Tiger" as well (i know some are duplicate) Agility and Stamina is the way to go for the starting out hunter. hopefully he'll land a crit, and he'll stay alive to crit with the addded HP.
Dedicate time to staying a certain level and your twink will grow!
Be sure to bookmark this page and check out the other guides to establish a fantastic character.