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  More Fourth Anniversary Interviews  
 
 

Continuing with our anniversary celebrations, we've got more insider interviews for your reading pleasure!

  • Game Designer Colin Johanson talks with <a href="http://www.gamervision.com/gamer/coop/blog/article/interview_guild_wars">Gamervision</a> about the lasting appeal of Guild Wars, his favorite design experience from the game, and the big anniversary blowout.
  • Game Designer Eric Flannum gives <a href="http://www.rockpapershotgun.com/2009/04/28/guild-wars-4th-birthday-eric-flannum-interview/">Rock, Paper Shotgun</a> readers a glimpse into his thoughts about Guild Wars and shares some of the high points he's experienced as a designer and a player.
  • System Designer Ben Miller sits down with <a href="http://rpgfan.com/features/Guild_Wars_4th_Anniversary/index.html">RPG Fan</a> to talk about what makes Guild Wars stand out among MMOs, as well as the past, present, and future of the game.
  • Community Manager Regina Buenaobra's chat with <a href="http://talkingaboutgames.com/news/interviews/3920-guild-wars-interview">Talking About Games</a> covers the origins and progression of both Guild Wars and its community.
  • Community Manager Martin Kerstein shares his thoughts about the evolution of Guild Wars over the past four years in this <a href="http://www.gameplaymonthly.com/?p=4931">Gameplay Monthly</a> interview.
 
     
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